Apr 06, 2006, 01:42 AM // 01:42
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#1
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Jungle Guide
Join Date: Feb 2006
Profession: Mo/N
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Petition to balance a skill type in PvP
It comes to me, that there is only one enchantment type of spell that has no removal skill. Enchantments get rend and drained. Wards get Aoe Spells for cancel. Spirits can be killed, removing their effect. Even the bad ones, like conditions and hexes can be removed or countered…
But not shouts
So I’m proposing a few skills that should be added to the game to balance this unfortunate oversight by Anet, along with a new condition to balance everything out. I mean, that’s what we’re all here for isn’t it? Balance?
Ringing Ears Warrior (hammer attack) {E}
5 en ½ sec cast 15 sec recharge
strike target foe for 3-15 additional damage. If Ringing Ears strikes a knocked down foe, shouts on target foe end and he suffers from deafness for 5-9 seconds and cannot be the be the target of shout skills.
Silence!: Warrior (shout) no attribute
10 Adrenaline
All shout effects on foes in the area end
Deafening Call: Mesmer (spell) Domination
15 en 2 sec cast 20 sec recharge
All shout effects on target foe end. If a shout effect is removed, target foe suffers from deafness for 5-9 seconds and cannot be the target of shout skills.
Mute: Mesmer (hex) {E}Domination
5 en 1 sec cast 15 recharge
For 3-15 seconds any shouted call near target foe fails. If target foe is under the effect of a shout, that effect ends and alll skills are disabled for 5-15 seconds and mute ends. This is an Elite spell.
Stone Air: Elementalist (ward) Earth
10 en 1 sec cast 20 sec recharge
For 10 seconds all foes that enter Stone Air have -33% movement and suffer from deafness. This spell causes exhaustion.
Until when
Ain’t I a lil stinker?
“-“
Minus Sign
Last edited by Minus Sign; Apr 06, 2006 at 02:27 AM // 02:27..
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Apr 06, 2006, 01:50 AM // 01:50
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#2
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Frost Gate Guardian
Join Date: Oct 2005
Location: In a maze of twisty passages, all alike
Guild: Fifteen Over Fifty
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I'm not going to say I know anything about the balance issues, but a little nitpick I have with your skills is that shouts don't actually target anything, they just kind of affect everything in their radius. You might think about changing that to "Target foe cannot be affected by shout skills for x seconds." Nothing major though.
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Apr 06, 2006, 01:57 AM // 01:57
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#3
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Krytan Explorer
Join Date: Nov 2005
Location: London, England
Guild: I Uprising I [RAGE]
Profession: R/
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/not signed. In my opinion shouts inability to be cancelled is what makes them a shout, and not an enchantment. Had ANET wanted them to be able to be countered they could have easily made them enchantments. Besides, who in their right mind would have a precious skill slot taken up by countering shouts?
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Apr 06, 2006, 01:58 AM // 01:58
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#4
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Jungle Guide
Join Date: Feb 2006
Profession: Mo/N
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Well, unless it was a bug, when I attmpted to cast group enchantments in the FPE, I couldn't while under the Assassin hex that says "I cannot be the target of an enchantment". From that view, shouts target self first, then others in the area.
But if others agree, I'll edit for clearification. ty.
EDIT: You're right about 1 thing Peewee. I was erring too leniently on the side of those who use shouts. So I buffed the skills a little more.
Last edited by Minus Sign; Apr 06, 2006 at 02:22 AM // 02:22..
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Apr 06, 2006, 02:23 AM // 02:23
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#5
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Furnace Stoker
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Mute: Mesmer (hex) {E}Domination
5 en 1 sec cast 15 recharge
All shout effect on target foe end. All skills are disabled for 5-15 seconds. This is an Elite spell.
Way over powered...
Mute: Mesmer (hex) {E}Domination
10 en 2 sec cast 30 recharge
All shout effect on target foe end. All skills are disabled for 5-15 seconds. This is an Elite spell.
Balanced
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Apr 06, 2006, 02:39 AM // 02:39
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#6
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Jungle Guide
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Quote:
Originally Posted by Nevin
Mute: Mesmer (hex) {E}Domination
5 en 1 sec cast 15 recharge
All shout effect on target foe end. All skills are disabled for 5-15 seconds. This is an Elite spell.
Way over powered...
Mute: Mesmer (hex) {E}Domination
10 en 2 sec cast 30 recharge
All shout effect on target foe end. All skills are disabled for 5-15 seconds. This is an Elite spell.
Balanced
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Actually i think its the 15 second skill disabling which is overpowered.
I propose:
Mute: Mesmer (hex) {E}Domination
5 en 2 sec cast 10 recharge
All shout effect on target foe end. All skills are disabled for 1-5 seconds. This is an Elite spell.
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Apr 06, 2006, 02:51 AM // 02:51
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#7
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Banned
Join Date: Mar 2006
Guild: Team Tal Rasha
Profession: W/E
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/not signed
pointless change, shouts aren't overpowered maybe you should use your thread for a more useful of ideas.
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Apr 06, 2006, 02:56 AM // 02:56
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#8
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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Sorry mate, but
/not signed
Shouts are fine the way they are at the moment.
I like the way that my shouts cannot be interrupted, cannot be removed.
"Shields Up!"
gg rangers
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Apr 06, 2006, 03:22 AM // 03:22
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#9
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Jungle Guide
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Quote:
Originally Posted by Tuoba Hturt Eht
Sorry mate, but
/not signed
Shouts are fine the way they are at the moment.
I like the way that my shouts cannot be interrupted, cannot be removed.
"Shields Up!"
gg rangers
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ya this immediately came to mind....
you just trying to find away to get around shields up for your ranger spike?
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Apr 06, 2006, 03:35 AM // 03:35
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#10
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Krytan Explorer
Join Date: May 2005
Location: Beaverton/OR
Guild: Disciples of Birkler [BIR]
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shouts arnt overpowered becasue they cant be stripped/canceled. I mean wards cant be canceled either, and sure stances can with wild blow, but who really runs wild blow. Its what makes shouts, shouts.
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Apr 06, 2006, 04:10 AM // 04:10
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#11
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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For that matter, then we should find ways to disable:
Traps (trap trigger skills)
Preparations
Glyphs
Wards
Wells
/not signed.
Shouts are not overpowered. Why do you think the IWAY skill itself was never nerfed. A shout by itself cannot beat you.
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Apr 06, 2006, 04:16 AM // 04:16
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#12
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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Quote:
Originally Posted by audioaxes
ya this immediately came to mind....
you just trying to find away to get around shields up for your ranger spike?
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I'm sorry mate, but you are not making any sense.
Quote:
Originally Posted by zoozoc
but who really runs wild blow
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I run Wild Blow, hence gg stances.
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Apr 06, 2006, 04:19 AM // 04:19
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#13
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Wilds Pathfinder
Join Date: Mar 2006
Location: With many other ugly people
Guild: We Are All Pretty [ugly]
Profession: R/
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Shouts should be the way they are. That is the reason they are Shouts in the first place ^^. Don't forget that there aren't that many shouts that target allies (for the "under the effect of a shout"). The first few that came to mind were: "Watch Yourself!", "Charge!", "Shields Up!", and...umm..."I Will Avenge You!" (blah), "I Will Survive!". Not that many I could think of. Maybe I missed a lot ^^.
Anyways, I would expect an anti-Shout skill to be under Illusion Magic and not Domination. Something like "Illusion of Voices" or some other stuff that gets your brain confused between shouts and stuff and stuff ^^.
/not-signed
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Apr 06, 2006, 08:36 AM // 08:36
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#14
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Krytan Explorer
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Shouts are specifically shouts for this reason. They're not uncounterable, they're just not removable. You can't remove blackout or diversion once it's used, shouts aren't unique by being removable. Convert hexes's armor bonus can't be removed once it's cast. Glyphs can't be removed, and neither can signet effects. You can prevent shouts from being cast by removing adrenaline/energy, using diversion.. killing them.
Their only unique feature is that you can use them while using another skill or while you're on your ass. You'd have to buff shouts considerably if they were enchant like and removable, and that's part of their balance point.
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Apr 06, 2006, 09:33 AM // 09:33
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#15
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Forge Runner
Join Date: Jun 2005
Profession: W/
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/not signed
seriously, imagine rangerspike being able to remove shields-up ... enough said
ps : Rey, you can remove black-out or diversion with a morale boost ok, that's not realy a valid option to use when it suits you :P
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Apr 06, 2006, 05:39 PM // 17:39
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#16
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Jungle Guide
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Quote:
Originally Posted by Tuoba Hturt Eht
I'm sorry mate, but you are not making any sense.
I run Wild Blow, hence gg stances.
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im referring to the OP who prolly just got beat by a team that used shields up to shutdown his ranger spike group and is now running on a forum wanting a skill to get around shields up
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Apr 06, 2006, 05:52 PM // 17:52
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#17
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Forge Runner
Join Date: Sep 2005
Location: If it aint expensive, it aint worth buyin'.
Guild: Leading/Co-leading Bretheren Of Chaos [Dark]
Profession: W/Mo
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Quote:
Originally Posted by Minus Sign
Stone Air: Elementalist (ward) Earth
10 en 1 sec cast 20 sec recharge
For 10 seconds all foes that enter Stone Air have -33% movement and suffer from deafness. This spell causes exhaustion.
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i actually think this skill makes it clear to us that it was not a ranger spike that clocked his team...but an IWAY group.
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Apr 06, 2006, 06:09 PM // 18:09
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#18
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Jungle Guide
Join Date: Feb 2006
Profession: Mo/N
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Sigh...subtlty is just lost on some people.
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Apr 06, 2006, 06:12 PM // 18:12
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#19
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Lion's Arch Merchant
Join Date: Mar 2006
Location: Arizona - America
Profession: R/Mo
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I barely use shouts at all so I really have no say. I am amused by how you call the non-shattering of shouts a oversight however.
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